Brandon Volpe
Brandon Volpe
Environment & Material Artist
Los Angeles, United States

Summary

I have worked as an Instructor as a Facade Building Environment Material Artist. As a part of my comprehensive workflow knowing of 3d modeling and Photoshop and Substance from working in the games industry in Los Angels as an Environment & Material Artist I do buildings and substance designer buildings with related to building materials in mind. As an Environment Artist I take pride in my work and enjoy making buildings and materials for buildings in Substance Designer, Maya, ZBrush and I specialize in Buildings and Building Materials as well as Building Facades.

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Skills

3D MODELINGENVIRONMENT MODELINGPBR TEXTURINGMATERIAL AUTHORINGPHYSICALLY BASED RENDERINGPHOTO-MANIPULATIONHARD SURFACE MODELING

Software proficiency

Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Project Titan
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Epic Games
    • Video Game
      Street's Disciple
    • Year
      2022
    • Role
      Publisher / Artist
    • Company
      Frog Invasion Games
    • Commercial / Advertisement
      Tutorial: Modeling and Texturing a Next-gen Building for Games in 3ds max
    • Year
      2016
    • Role
      Teacher, Instructor, Artist
    • Company
      Pluralsight (Formerly: Digital Tutors)

Experience

  • Titan at Epic Games
    Clinton Township, US
    March 2024 - December 2024

    Project Titan with Epic Games is a massive undertaking like no other before and is a team effort in this big collaborative project. Over 2000 people are working on it. My Role was in the Tropic Region, specifically the Pyramids and Living Root Tree Bridge. I worked on it for 10 weeks and is yet to be released.

  • Senior Environment Artist | Founder at Frog Invasion Games
    Clinton Township
    June 2022 - February 2024

    Worked on and built 6 environments for Street's Disciple a PC Steam Game as an Environment Artist

  • Material Artist at Frog Invasion Games
    Clinton Township
    March 2021 - May 2022

    3D Environment Artist and Material Designer

    Frog Invasion Games

    Worked on and built Submergearia Waters Mobile Game at

    www.FrogInvasionGames.org

  • 3D Artist at Altia
    Colorado Springs, and Detroit
    October 2017 - July 2018

    At Fiat Chrysler on creating HMI’s (Human Machine Interface) for Instrument Clusters, GUIs (Graphic User Interface)

  • 3D Environment Artist at Nascent Games
    Sacramento , CA, United States of America
    February 2017 - July 2017

    Video game art for a game called “Kinship” made in Unity

  • Lead Virtual Reality 3D Artist at PixlHut
    West Bloomfield, Michigan, United States of America
    June 2016 - September 2016

    Working with the team on a car configurator VR project using the HTC Vive and Unreal Engine 4

  • 3D Instructor at Digital Tutors
    Oklahoma City, Oklahoma, United States of America
    October 2015 - March 2016

    As an instructor with the industry leaders in online tutorials I created a course called “Modeling and Texturing a Next-Gen Building for Games in 3ds Max”.

    https://www.digitaltutors.com/tutorial/2445-Modeling-and-Texturing-a-Next-Gen-Building-for-Games-in-3ds-Max

  • Conference Associate Volunteer at Game Developers Conference - UBM Tech
    San Francisco, CA, United States of America
    March 2013 - March 2016

    -I’m proud to be part of a huge family of Volunteer CA’s to help out with the events, session and anything else helping it run smoothly making it the biggest and best gaming convention in the world.

    http://www.gdconf.com/